The player clicks on it after 10 seconds, the event cue immediately disappears as its total lifetime has been reduced to 5 seconds when becoming ‘seen’. A ‘grenade incoming’ event cue appears on screen.Event Cues that are clicked will be considered “seen” and their total lifetime will be reduced by 5 seconds. Event Cues that are not interacted with will be unchanged. The background transparency of Event Cues has been reduced to improve readabilityĮvent Cues lifetime on screen will adapt based on player interaction.Event Cues are now limited to how many can display on screen at the same time.Event Cues now allow players to click and select units behind them.Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.Event Cues are now aligned over top of the minimap.
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